

Wrapping things up, I’d like to thank everyone that’s played the early demo at one of this year’s game expos, and I also want to take this opportunity to thank and congratulate the development team at Housemarque, our partners at Sony’s WWS XDEV Studio Europe, all of QA, and everyone else that has helped to create Resogun. You’ll see that all of the world names are based on Greek and Roman mythology, and if you look them up and you may learn a little more about each theme.
#Resogun ps4 gameplay full#
It also has a full capture of the first world in Resogun blowing up, along with more of the cool introductory animation that you’ll see in the final game.


Switching gears, the next video shows off the beautiful concept paintings that were created for each of the game worlds. And one of the best things about Resogun is that stuff blows up all the time, and when stuff blows up in Resogun, it blows up BIG! The final worlds are, of course, much more sophisticated, but the cool thing these images illustrate is that the entire world in Resogun is literally a huge pile of bricks, begging to be blown up at any given moment. Here are some images showing some test buildings that we created. Voxels aren’t particularly new, but it’s difficult and time consuming to build intricate structures with them, so designing the game worlds of Resogun has been a really interesting challenge. We are deeply convinced it will bring back memories of the good old arcade-destroying days, and it will do it in Full HD and at 60 frames per second, all while you shatter the game world cube by cube.As final platform testing comes to an end, I’m here on behalf of Housemarque to share some new footage and a few development insights for Resogun, our incredible new shoot-em-up launching alongside PS4 on November 15th.įirst off, a short video from the team telling you exactly what Resogun is about.Īs the guys explained in the video, everything in Resogun is constructed from gazillions (too many to count) of 3D bricks/cubes, known as voxels. For the time being, we are very glad to be able to show off what’s been under wraps for the past few months.ĭespite its core focus, RESOGUN is a fun, vivid and an accessible game all around – the perfect example of “easy to pick up but hard to master”. Still, all details shall be revealed in good time.
#Resogun ps4 gameplay plus#
There will also be a bunch of different ships, co-op multiplayer, plus a ton of things that we can’t really talk about just yet. On top of shooting down the enemy forces players get to rescue small dudes trapped by the invading alien swarm: freeing them will release power ups and shields, and that adds a lot of strategy to the game. It’s not all destroying everything that moves though. We did experiment with this but soon found that adding the horizontal-only constraint for the ship arsenal created a better gameplay experience. If you were wondering if this is a traditional twin stick shooter… the answer is “no”. That was the original idea, we stuck to that, and it proved to be the right thing to do. You actually expect things to fall down, there are ground enemies… these elements completely change the playfield compared to the Stardust series. The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now. RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all our expertise, both technical and gameplay-related. RESOGUN, our new exclusive PS4 game, adds a twist to the shooter genre, and while being very much a “spiritual successor” to the Stardust series, it doesn’t shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles. Gameplay-centric games have a really special place in our hearts, and we try to keep our core audience in mind with each and every new title. Working on the Stardust franchise over the years has been both a challenge and a privilege, but if anything it deepened our love for shoot ‘em ups. Our first PlayStation 4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride.

You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells? We are a team of game developers from a company called Housemarque, based in Helsinki, Finland.
